107,69 €
126,69 €
-15% su kodu: ENG15
How to Play Eddo Stern
How to Play Eddo Stern
107,69
126,69 €
  • Išsiųsime per 10–14 d.d.
Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as "games". Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of sma…
  • Leidėjas:
  • ISBN-10: 0244307393
  • ISBN-13: 9780244307394
  • Formatas: 15.2 x 22.9 x 1.5 cm, minkšti viršeliai
  • Kalba: Anglų
  • Extra -15 % nuolaida šiai knygai su kodu: ENG15

How to Play Eddo Stern (el. knyga) (skaityta knyga) | knygos.lt

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Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as "games". Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern's game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams. Co-produced with Haus der elektronischen Künste Basel.

EXTRA 15 % nuolaida su kodu: ENG15

107,69
126,69 €
Išsiųsime per 10–14 d.d.

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  • Autorius: Domenico Quaranta
  • Leidėjas:
  • ISBN-10: 0244307393
  • ISBN-13: 9780244307394
  • Formatas: 15.2 x 22.9 x 1.5 cm, minkšti viršeliai
  • Kalba: Anglų Anglų

Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as "games". Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern's game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams. Co-produced with Haus der elektronischen Künste Basel.

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